Today I'm happy to be making another post talking about mods. Some of you may have noticed that I made a large patch a few months ago using a new numbering system so it's consistent across all of my skins. This post signifies that v03.01.0 is live with some bug fixes and small quality of life changes. The full changelist will be below.
Next, I am announcing that I will be making mods for Civilization 6 once it get workshop support! I'm super excited to get into it and already have ideas that I'm hoping will work out without much trouble. I look forward to seeing you all soon when I have new content to share. Until then, happy surfing!
Next, I am announcing that I will be making mods for Civilization 6 once it get workshop support! I'm super excited to get into it and already have ideas that I'm hoping will work out without much trouble. I look forward to seeing you all soon when I have new content to share. Until then, happy surfing!
Changelog:
Update v03.01.0
-Puzzle material no longer flickers when full
-Track shader changed to accomodate (should not be noticible)
-Renamed "Star" to "HexSphere" for clarity
-Cleaned up inconsistent code around spawning of HexSpheres
-Fixed glow settings
-Made powerpellet easier to hit
Rainbowdrive:
-"Magic" altered significantly
Update v03.01.0
-Puzzle material no longer flickers when full
-Track shader changed to accomodate (should not be noticible)
-Renamed "Star" to "HexSphere" for clarity
-Cleaned up inconsistent code around spawning of HexSpheres
-Fixed glow settings
-Made powerpellet easier to hit
Rainbowdrive:
-"Magic" altered significantly